You may or may not know that I've been spending my time recently making a game. I wrote a up an intro on TIGSource (popular game development forum) which you might be interested in reading.
How I got into videogames
This one is pretty simple, actually. My parents worked in an educational videogame company, so I have many fond memories of visiting their office and trying out their early builds. Really, most of my early memories consist of watching my mom or dad sitting at the computer working on a game. As I grew older, I started to get into "proper" games, and from then on my addiction grew and grew.
How I got into gamedev
It's probably a result of admiration for my parents, but I've always wanted to make games. I tried out many things like RPG Maker and Game Maker when I was young, but I never really stuck with them for very long. The first time I actually stuck to something untill the end was with the Square Enix Latin America contest.
The Square Enix Latin America contest was a competition looking for mobile/web games made by Latin American developers (I'm from Chile, btw). I decided this was a good oppurtunity and entered the competition. It was a bigger challenge than I expected... I wanted to do something "profesional" this time so I choose Unity as my engine. The problem is, I'd never used anything of this type before and I didn't even know how to code. Out of the 3 months the competition lasted, I spent half learning C# and Unity. Luckily, what I learnt about logic with my previous gamedev attempts helped a lot. The 1 month and a half I spent making the game was definitely one of the most intense moments of my life, if not the most intense, but it was also the most satisfying. The result of all this was a game called "Ruins of Time". It's not the best nor did I win anything, but it made me decide I want to dedicate my life to making games. So, here I am.
It may be cliched, but Shadow of the Colossus was an important influence in deciding what I want to make. Mainly for one reason: it's one of the first games that made me realize that games can create experiences beyond entertainment.
Why do I make games
Out of all the artistics mediums there are, I find that games are the most interesting. For me, the most important thing when creating something artistic is the person who'll experience it. In that sense, games are perfect; because of the interactivity, the player can become part of the world the developers create. Once the player is in there, what I want to do is transform the player. Give them an experience that impacts them in a way that makes them change their behaviour outside the game. It's a somewhat ambitious goal, but it's a goal worth pursuing.
What game I'm working on now
The WIP title is "Fountain of Life". The concept is this: You have seconds left to live, and must gather the souls of the dead to survive. The game is a mix of action and time management, although I haven't decided entirely on which mechanics I want. Will start a thread here once I feel like I've chosen a good direction for the game, but if you want to check out the progress now be sure to follow my twitter twitter.com/Alce_X .